Shalnor Legends: Sacred Lands

- Press Kit -


Quick Facts


Developer: Johnny Ostad.

Release Date: PC (25/1/2018), Xbox One (9/7/2018)

Platforms: PC, Xbox One, (more platforms will be announced in the future.)

Genre: Action, Adventure.

Engine: Game Maker Studio 1.4-2.0

Price: 9.99$





The young Elf, Rynna Silverwind has ventured into the Sacred Lands, a pocket dimension created by the goddess Illeria. within this realm there are many dangerous monsters to vanquish, many deadly traps to avoid and many puzzles to solve.

To assist in her quest, the inhabitants of this land offer to help upgrade her gear in exchange for material and gold.




  • 9 large zones to explore, 5 major handcrafted dungeons, 30+ side dungeons.
  • Talk to the inhabitants of the land to upgrade your gear (upgrades such as, protection from slime projectiles, increased bow damage, leeching health from enemies when striking them, etc.)

  • Alchemy, find hidden recipes, brew potions and elixirs and carry them with you in your provision bag.




  • Coxcon 2016: A convention in Telford, UK and 1400 attendees founded by Jesse Cox and his friends. The game was shown here in a small poorly setup booth (first time exhibiting) despite that, the attendees were interested in playing the game and many signed up for my mailing list.
    28 July - 1 August 2016






  • Comiccon Stockholm: Located in Kistam√§ssan in Sollentuna, Sweden and ~25000 attendees. Free posters were given on this event and people of all age were interested in the game.
    15 September - 17 September 2017.



Future Plans



Patch 1.1 has been released and includes a Heroic Mode along with Lore books.

Patch 1.2 has been released and adds many quality of life features.

*Xbox One version is launching with above patches included.



Original Soundtrack has been released for this game as DLC on Steam.
No other DLCs will be released for this game.



The sequel is in development and should be released late 2020 or early 2021.



The game is entirely developed by Johnny Ostad. using the Gamemaker: Studio engine.

The development process began January 2016 and the game's release day is January 2018 (PC) therefore making it a full 2 year development process.

All visual assets, scripts and original Soundtrack is created by the developer. Some sound effects are public domain/royalty-free.

Late 2018 the port for Xbox One was started and finished on September 2018.


Gameplay Video

Gameplay Trailer



Standalone Title








Vertical Poster (1440x2160)

Vertical Poster + Title (1440x2160)













Horizontal Poster

Horizontal Poster + Title (1920x1080)













© 2016-2018 Johnny Ostad, All rights reserved "Shalnor Legends" and all associated names, logos and designs are trademarks of Johnny Ostad. All other trademarks are the property of their respective owners.